Thursday, 15 November 2007

Expressions: Dr. Jeckyll

slvr-wk7-04_Fear

Drawing expressions is probably my favourite part of the character design proces. Well, at least on par with the initial ideas stage. I suppose I enjoy these the most because I get to really explore the specific personality traits of a character. I'm also concerned with getting good rhythm, balance and a flow in my linework by this stage.

slvr-wk7-06_Anger

Thinking about it, in some ways it's sort of self-indelugent to lose myself in character exploration. Having distilled all my ideas into a design, to then explore the character's emotions is a real treat.

slvr-wk7-03_Happy

I turn out dozens of sketches for each emotion. You only see a small selection here, I'd imagine including them all would get quite boring.

I'm of the opinion that there should never be a stock "happy" expression or "sad" face. In the real-world, human expressions are rooted in emotions and are always governed by the context in which they are made. I'm probably stating the obvious here but this I have a range of drawings grouped under the 'umbrella' descriptions of "sad", "happy", angry etc.

slvr-wk7-02_Sad

These drawings serve as a guide to the character's emotional range, or at the very least, help illustrate what does and doesn't work for their personality. Just like a turnaround drawing, the intention is not to have them copied but used as reference in conjunction with scene layouts (for animation) or storyboard thumbnails (for a picture book or comic).

slvr-wk7-05_Disgust

How do you show disgust? The answer depends on what he's disgusted with and how much it disgusts him.

slvr-wk7-01_Surprise

Humans don't ever experience the exact same emotion twice and it shows, in how they express it. That concept is the foundation I like to work from when developing a character's emotional range.

2 comments:

  1. Hi Rafi,
    Thanks for your comments on my blog.
    I use black ink with a nib pen for black outlines and when those are dry, I use a brush and water and same ink to add a wash or two.
    Nice stuff here on your blog. Are you a CG animator?

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  2. Hi Uli,

    I thought as much, nice touch and terrific control. great use of tone in your drawings - a strong sense of value is something I try for in my concept drawings.

    In answer to your question - I am primarily a character animator / storyteller. I have more experience in CG animation than in hand-drawn, although I am now developing some of that too!

    I do a lot of character design which always starts out traditional i.e. hand-drawn on paper, but eventually gets used in a CG environment either manipulated in After Effects or modelled in CG (something I don't do).

    I tend to focus more on developing personalities, shaping performances and strive for meaning in whatever scene I'm working on, if that makes sense?

    Basically, I'm character-driven / focussed! :)

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