A sketch for an idea I had that didn't really go anywhere.
Saturday, 26 January 2013
Wednesday, 4 January 2012
Story frames
Storyboarding has always been a standard, essential part of my process as an animator. Increasingly with live action shoots I find it helps to work things out in advance by boarding sequences as I would on an animated project.
The main difference is that I don't go into performances as much as I do with animation boards. That's what the actors bring on shoot day. The main purpose for live action boards is for me to figure out coverage - ie how many shots I need to tell the story, the type of shots that work best to create the feeling I want and then from a purely practical point; simply to figure out how to stage things interestingly without confusing the audience.
That last point is particularly relevant when staging a conversation between several characters in one room.
Any story artist will tell you that storyboards aren't meant to be pretty. They're functional pieces of visual reference designed to provide clear staging and direction to help tell your story. The process can be so iterative, it's best to keep things simple and free of detail. I scrapped four rounds of boards (about a hundred different drawings each time) before settling on the final configuration.
I have Sherm Cohen to thank for his terrific guidance on storyboarding - I've learned a tonne from this guy over the years. He's also a top bloke to hang out with in person.
Sunday, 24 April 2011
Thuggee Life micro animation production blog pt. 2 - Story Reel / Animatic
Thuggee Life: I have an animatic! But...
This morning I very quickly threw together a story reel/animatic for Thuggee Life - but as it's Easter weekend I'm visiting family and friends today, so I didn't get a chance to upload it before leaving the house. I'll upload it when I get back later. But the point is - I have an animatic!! At the moment it's about 40 seconds long and features a pretty patchy scratch track LOL!
Thuggee Life micro animation production blog pt. 1 - The Idea
- create an idea from scratch
- develop that idea into some form of narrative
- take it through pre-production (storyboard, animatic, layout, design)
- break down all the shots for animation
- plan that animation
- animate it
- clean up and finalise the animation
- add colour
- put some music/sfx or voice work in
- deliver it on deadline! (in this case upload it to vimeo)
A tall order, no doubt about it. Here's what I've managed to do so far:
THE IDEA
(note: the frames read in columns top to bottom)
Drawn in a couple of minutes, scamping an idea out like this helps me see whether it is likely to work. If it doesn't work, at least I won't wasted too much time. Fortunately I felt this had potential but looking at the frames I realised a lot needed reworking (screen direction, choice of shots and framing are some glaring examples).
In this second attempt I was starting to flesh things out - especially with the characters themselves. Once I'd drawn these thumbnails and looked at how the action played out, I knew I needed to explore the characters a little more - particularly how their design could add to the story and help show their personalities on screen. So I made some very loose sketches exploring exactly that:
Although I only spent half an hour on them, these character sketches really helped me develop the personalities, which in turn helped me find the story beats I was looking for. It's a chicken and egg thing with story thumbnails and character sketches. It's always more effective to design characters that are doing something, or saying something or responding to something. As you can see from the ones I've marked with a red asterisk, drawing poses for a specific story purpose yields the best results.
Monday, 28 February 2011
Sunday, 5 December 2010
A new show reel!
As any hired gun in pre-production will tell you, there can be a rather long wait before you get to share any of your work with the public - because you invariably have to wait for the production itself to wrap up and get released before you can show any of your pre-production stuff.
Fortunately for me, four of the projects I got involved with this year have now been cleared. So, check out the reel below along with a breakdown of its contents and credits:
Show reel: Rafi Nizam - Story Artist, Character Designer, Art Director, Concept Artist fromRafianimates on Vimeo.
A breakdown of the contents of the show reel in the order they appear:
1. STORYBOARD drawings and ANIMATIC by Rafi Nizam
Narrator and character voices by Fiona Lesley
Produced by House of Chooch
Project Title: Stickwad and Titch
Client: House of Chooch
2. CINEMATOGRAPHY and ART DIRECTION by Rafi Nizam
Actors: Jamie Zubairi and Fiona Lesley
Music by osymyso
Project Title: London Tog
Client: House of Chooch
3. STORYBOARD illustrations and ANIMATIC created by Rafi Nizam
Narrated by Fiona Lesley
Voices by Danny Robins and Fiona Lesley
Written by Rafi Nizam and Sharon Drysdale
Designed, Directed & Illustrated by Rafi Nizam
Produced by Eagle Contracting
Project Title: IT Man & Eagle
Client: Eagle Consulting
4. CHARACTER DESIGNS by Rafi Nizam
Illustrated by Rafi Nizam
Produced by King Bee Entertainment
Project Title: Elizabeth Avenue
Client: King Bee Entertainment
Elizabeth Avenue created by Amanda Evans